Magician’s Gambit by David Eddings
With Garion rescued from the clutches of the less than sane Essia, leader of the Nyissan people, the party is reunited with the slightly worse-for-the-wear Belgarath and Silk. It seems that Belgarath had the misfortune of being under a tree as it was falling, breaking his arm. Unfortunately for Belgarath it gives Polgara something else to make fun of him for. The two also come with bad news, the orb that they have been trying so desperately to retrieve as fallen into the hands of the Murgo priests. However the party seems to have caught a slight break and the body of the God Torak has been stolen too, giving them a little more time to prepare.
Setting off the party head for Aldur’s Vale, the place where Belgarath and Polgara learned all their skills. But the quickest way to get there is through the long abandoned country of Maragor, where the ghosts of all of the dead actually haunt its cities and Mara, their patron god, weeps inconsolably at the capital. In order for the party to pass through Maragor safely, Belgarath and Polgara must make all of them sleep for the entire week it takes to cross the country. Once through they make for the Vale, and there Garion has the opportunity to meet the God Aldur and must finally decide if he can accept the magic within himself and be able to one day take the name Belgarion.
After completing their task at the Vale, Belgarath takes the party to the hidden caves of the Ulgos. There Belgarath looks for one addition prophesied member of their party, a Ulgo by the name of Relg who specializes in finding hidden caves and tunnels. But convincing this religious zealot to leave the safety of the caves the Ulgos have inhabited for thousands of years may take a little divine intervention. With their newest member in tow and the princess Ce’Nedra safely tucked away with the ancient leader of the Ulgos, the party now head for Cthol Murgos, the city of the Murgo priests. And the last place any of them would want to be caught.
Magician’s Gambit marks the end of the first half of the quest and the beginning of the final part of the prophecy. The action has picked up considerably for this third book, and now that Garion has finally been able to make a decision about his powers, he’s finally been allowed to assist in the quest more, despite Aunt Pol’s misgivings. The series is a fun read, full of action and humor. Highly recommended for fantasy fans looking for something a little lighter than Tolkien.
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